Sabado, Enero 30, 2016

Lesson 10 : The computer as a tutor


    The computer is one of the wonders of human ingenuity. The computer can be a tutor in effect relieving the teacher of many activities in his/her person role as classroom tutor. But that doesn’t mean that teacher is no longer useful because we have the computer now. The teacher here will be the one to manipulate the computer not the computer manipulate the teacher.


   Computer is very helpful to me since I don’t know some information and I was being curios about something. And all I have to do is to just type my question and click the search button and every  related information with I have ask where there and give me some possible answer and all I have to do is to read it and then that’s it.

Computer-assisted instruction (CAI)
    The computer can be a tutor in effect relieving teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must;

  Insure that students have the needed knowledge and skills for    any computer activity

·         Decide the appropriate learning objectives
·         Plan the sequential and structured activities to achieve objectives
·         Evaluate the students’ achievements by ways of tests the specific expected outcomes.

On the other hand, the student in CAI play their own roles as learners as they;

·         Receive information
·         Understand instruction for the computer activity
·         Retain/keep in mind the information and rules for the computer activity
·         Apply the knowledge and rules during the process of computer learning.

During the computer activity proper in CAI the computer too plays its roles as it:

·         Act as a sort of tutor (the role traditional played by the teacher)
·         Provides a learning environment
·         Delivers learning instruction
·         Reinforces learning through drill and practice
·         Provides feedback


Lesson 9 :COMPUTERS AS INFORMATION AND COMMUNICATION TECHNOLOGY



   Through the technology, educators saw the amplification of learning literacy. Much like reading, the modern student can now interact with computer messages; even respond to question or to computer commands. Again like writing, the learner can form messages using computer language or programs.

   Soon computer assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill exercise that uses color, music and animation. The novelty of CAI has not waned to this offered by computer-equipped private schools. But the evolving pace of innovation in today’s Information Age is so dynamic that within the first decade of the 21st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education.

    ICT in Education

    In current education systems worldwide, ICT’s have not been as extensively implemented as might be found in other fields, such as business. Reasons for the absence of these technologies in education vary. Some experts suggest it is the high cost that prevents schools from using them in the classroom. Other experts argue that the social nature of current education systems, which require a substantial amount of personal contact between teachers and their students, prevents these technologies from being better integrated in the classroom setting.

Lesson 8 : HIGHER THINKING SKILLS THROUGH IT-BASED PROJECTS

   

In this Lesson it discusses the four (4) types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking and this are:

 (1) resource-based projects,
(2) Simple creations,
(3) Guided hypermedia projects and
(4) web-based projects.

 All this types of IT-Based Projects help the discussion more interactive and having a conducive to develop higher thinking skills and creativity among learners.

1.       Resource-based projects central principle to make the students go beyond the textbook and curriculum materials. Where students are also encouraged to go to the library, particularly to the modern extension of the modern library, the internet. Inquiry-based or discovery approach is emphasizing more in resource-based projects; the process is given more importance than the project product.

2.       Simple creation, creating is more consonant with planning, making, assembling, designing or building. Creativity is said to combine three kind of skills/ abilities. The analyzing which distinguished similarities the difference or seeing the projects us a problem to be solved. The synthesizing it generates interesting new ideas and lastly promoting.

3.       Guided hypermedia project. As an instructive tool and as a communication tool

Web-based projects. The posting of the web pages in the internet allows the student a wider audience. The learners can also be linked with other related sites in the internet


Lesson 7: Evaluation of Technology Learning


   The standard student evaluation of learning must change.

   This is justified by the fact that not only has the new generation changed into digital learners, but the traditional world has metamorphosed into a digital world. 

   Teachers must adopt a new mindset both for instruction and evaluation.Evaluation must be geared to assessment of essential knowledge and skills so that learners can function effectively, productively and creatively in a new world. It must use evaluative tools that measure the new basic skills of the 21st century digital culture, namely: solution fluency, information fluency, collaboration fluency, media fluency, creativity fluency and digital citizenship.

   These six influences reflect process skills. On the other hand,   the change in evaluation approach is referred to as mass Amateurization , a term which implies a mass reach of student outputs.

   Evaluation and assessment go together. Evaluation must agree with the assessment done with the students inside the classroom. As the way of teaching and learning changes to adopt the technological advancement happening with the educational system, evaluation also changes, and that is what this chapter is all about.

Lesson 6. Developing basic digital skills

  

  This refers to the capacity and creativity in problem solving. It tells on how we think properly to solve a problem. 
   It requires whole brain thinking and designs the appropriate solution.

Information fluency  

   The book realistically examines the abilities of Internet searchers today in terms of their efficiency and effectiveness in finding online information, evaluating it and using it ethically.

Collaboration fluency

      This refers to teamwork with virtual or real partners in the online environment. There is virtual interaction in social networking and online gaming domains.

Media fluency

      Media refer to channels of mass communication (radio, television, magazines, advertising, graphic arts) or digital sources.

Creativity fluency

     Fluency  is the property of a person or of a system that delivers information quickly and with expertise.

Digital ethics

    The digital citizen is guided by principles of leadership, global responsibility, environment awareness global citizens and personal accountability.

Linggo, Enero 17, 2016

LESSON 5 : PREFERENCE OF THE TECHNOLOGY GENERATION


 Some Basic Comparison Between Old and New Generation:



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  What Old Generation likes may not be the same as what the New Generation prefers in Life, Work and Leisure. 


  Much of the good things enjoyed by elders when they were students are no longer available to the new generation. 

  Text vs. Visual

Our parents read book text, enrich by illustrations and photos. In order to research, they go to the school library, use the card catalogue for needed books and sign up to borrow books for home reading. 

  Linear vs. Hyper Media

The past-30 year old generation obtained information in a linear, logical and sequential manner. On the positive side, this made them more logical, focused and reflective thinkers.

  Independent vs. Social Learners

The traditional education system gives priority to independent learning, prior to participative work.

  Learning to do vs. To pass the test

Old teachers teach students in order to help them pass tests and complete the course requirement.

  Delayed rewards vs. Instant gratification

The traditional reward system in education consists in the grades, honor certificates/medals and diplomas. Including future jobs, the traditional rewards for the performance. 

  Rote memory vs. Fun learning

Teachers feel too obliged to delivering content-based courses, the learning of which is measurable by standard tests.

Sabado, Enero 16, 2016

Lesson 4: Bridging the Generation Gap


Lesson 4: Bridging the Generation Gap

            The older generation often feels a generation gap between them and the younger generation. This is apparent in simple things like the manner of dressing, socializing, more intimate relationships like friendship and marrying etc. 

          Even in education, traditional schooling has hardly changed even with the clear evidence of a digital world.

  Generation Gap

       Dressing

      • Socializing

      • Intimate relationships like friendship and marrying

First, we need to understand the potentials of ICT

     The new network of instantaneous communication is global, overcoming borders between countries and continents.

    Much of what elders believe may not be applicable anymore to the new generations, especially along matters of traditional value systems. 

   Alvin Toffler’s book, Future Shock, show how the information age has begun to create many cultural changes in the family, societies, businesses, governments such as what he calls throw-away society, modular man, kinetic image, scientific trajectory, fractured family, surfeit of sub-cults, psychological dimensions.

Other generation Gaps

  Flow of information  Communication  Methods of teaching

Lesson 3 : Understanding Technology Learners



           Our teachers today generally use the traditional education program applicable to learners of the past, acquainted with linear, textual and sequential learning.  They fail to realize that the new generation of the 21st millennium is not the kind of learner that they were, but are information technology or digital learners.









                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               The 21st century education is going to be empowered by digital learners pretty soon as the beginning is coming.
      53% of students use a smart phone and are connected and prefer the internet.
      78% of the students believe and prefer learning through technology
            Even in classes, their concentration is questionable as they are uneasy to simply sit and listen. They become alive again through video presentations, group activities and computer classes.
Information Technology learners ( Digital Learners ) – A video is presented in discussing the characteristics of a digital learner. 
21ST Century Learning is done with : 

 v  COLLABORATION - Learning how to work with others to achieve a common purpose. Students bring gadgets with them as well as presenting the knowledge the knowledge and abilities they have to come up with a product/solution.
v   Communication- Students use their mobile devices to discuss content they are learning with others, set goals for themselves, and share new concepts.
v Critical Thinking- helps to construct a firm foundation for personalized learning. In many classrooms, teachers don’t provide the time necessary for critical.

Lesson 2 : AN OVERVIEW EDUCATIONAL TECHNOLOGY 2


 AN OVERVIEW  EDUCATIONAL TECHNOLOGY 2

Educational  Technology 2
    
    -  concerned with “Integrating Technology into Teaching and Learning.” 

For Learners : 

    - To introduce reinforcing, supplement and extend the knowledge and skills to learners so that they can become exemplary users of educational technology.

    -  For student teachers, also professional teachers to update their knowledge of educational technology,

    - Involve a deeper understanding of the computer a well as hands-on application of computer skills.

    -  Aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the global information and communication technology (ICT).

   - Used information technology to improve not only instruction but the school management and curriculum.

Learning Objectives

   • To provide education in the use of technology in instruction by providing knowledge and skills on technology integration-in-instruction to learners

   •    To impart learning experiences in instructional technology-supported instructional planning

  • To acquaint students on information technology or IT- related learning theories with the computer as a tutor

  • To learn to use and evaluate computer-based educational resources

  • To engage learners on practical technology integration issues including 

  • To inculcate higher level thinking and creativity among students while providing them knowledge of IT-related learning theories.



REFLECTION:

          Technology is not only used for recreation and playing, but technology is  one important tool that would further enhance the way of teaching and the  acquiring of learning for a teacher and a student.
 We are lucky that the integration of technology into teaching and learning is  now in practice and included in the curriculum.

Miyerkules, Enero 13, 2016

Lesson 1 Review of Ed.tech 1


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    What is Educational Technology ?
    -    is the application of technology in the educative process  that takes place in education institution.
     4 phases of application . 

          Ø   setting of learning objectives

    Ø     designing specific learning experiences 
    Ø  evaluating the effectiveness of the learning experiences 
    Ø   Revising teaching-learning process, for improving future instructional activities.  

     Educational Technology 

          - is the application of technology in the operation of education institution,

    Institution Technology  

          - is refers to aspects educational technology 

    Integration Technology

         - is using learning technologies to introduce , supplements and extend skills.


    Learning objectives of Education Technology

    v         To orient the learner to the pervasiveness of educational technology in society.

    v       To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in this school.

    v         To uplift the learner to human learning through the use of learning technology.

    v        To impart skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.

    v          To acquaint learners on the basic aspects of community education, functions of the school media center, and finally.     


    v      To introduce the learner to what is recognized as the third revolution in education, the computer.